#include "le2d/vector_space.hpp"#include <glm/vec2.hpp>#include <klib/visitor.hpp>#include <kvf/codepoint.hpp>#include <span>#include <string>#include <variant>Go to the source code of this file.
Classes | |
| struct | le::event::WindowClose |
| struct | le::event::FramebufferResize |
| struct | le::event::WindowResize |
| struct | le::event::WindowPos |
| struct | le::event::CursorPos |
| struct | le::event::Key |
| struct | le::event::MouseButton |
| struct | le::event::Scroll |
| struct | le::event::Drop |
Namespaces | |
| namespace | le |
| namespace | le::event |
Typedefs | |
| using | le::event::Codepoint = kvf::Codepoint |
| using | le::event::Event = std::variant< WindowClose, WindowFocus, CursorFocus, FramebufferResize, WindowResize, WindowPos, WindowIconify, CursorPos, Codepoint, Key, MouseButton, Scroll, Drop > |
| using | le::Event = event::Event |
Enumerations | |
| enum class | le::event::WindowFocus : bool { le::event::False , le::event::True } |
| enum class | le::event::CursorFocus : bool { le::event::False , le::event::True } |
| enum class | le::event::WindowIconify : bool { le::event::False , le::event::True } |