le2d v0.4.7
2D game engine framework
 
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le::event Namespace Reference

Classes

struct  CursorPos
 
struct  Drop
 
struct  FramebufferResize
 
struct  Key
 
struct  MouseButton
 
struct  Scroll
 
struct  WindowClose
 
struct  WindowPos
 
struct  WindowResize
 

Typedefs

using Codepoint = kvf::Codepoint
 
using Event = std::variant< WindowClose, WindowFocus, CursorFocus, FramebufferResize, WindowResize, WindowPos, WindowIconify, CursorPos, Codepoint, Key, MouseButton, Scroll, Drop >
 

Enumerations

enum class  WindowFocus : bool { False , True }
 
enum class  CursorFocus : bool { False , True }
 
enum class  WindowIconify : bool { False , True }
 

Typedef Documentation

◆ Codepoint

using le::event::Codepoint = typedef kvf::Codepoint

◆ Event

Enumeration Type Documentation

◆ CursorFocus

enum class le::event::CursorFocus : bool
strong
Enumerator
False 
True 

◆ WindowFocus

enum class le::event::WindowFocus : bool
strong
Enumerator
False 
True 

◆ WindowIconify

enum class le::event::WindowIconify : bool
strong
Enumerator
False 
True