le2d v0.4.3
2D game engine framework
 
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util.hpp File Reference
#include <klib/demangle.hpp>
#include <le2d/anim/timeline.hpp>
#include <le2d/tile/tile.hpp>
#include <span>
#include <vector>

Go to the source code of this file.

Namespaces

namespace  le
 
namespace  le::util
 

Functions

auto le::util::exe_path () -> std::string const &
 
template<typename Type >
auto le::util::demangled_name () -> std::string const &
 
auto le::util::divide_into_tiles (int rows, int cols) -> std::vector< Tile >
 
auto le::util::generate_flipbook_timeline (std::span< Tile const > tiles, kvf::Seconds duration) -> anim::Timeline< TileId >