Tile in a sprite sheet. More...
#include <le2d/tile/tile.hpp>
Public Attributes | |
TileId | id {} |
ID of tile. | |
kvf::UvRect | uv {kvf::uv_rect_v} |
UV coordinates. | |
Tile in a sprite sheet.
TileId le::Tile::id {} |
ID of tile.
kvf::UvRect le::Tile::uv {kvf::uv_rect_v} |
UV coordinates.