11 [[nodiscard]]
auto get_tiles() const -> std::span<
Tile const> {
return m_sorted_tiles; }
20 [[nodiscard]]
auto is_loaded() const ->
bool {
return !m_sorted_tiles.empty(); }
23 std::vector<Tile> m_sorted_tiles{};
Interface for asset types.
Definition asset.hpp:8
Sorted set of Tiles.
Definition tile_set.hpp:9
void set_tiles(std::vector< Tile > tiles)
auto get_tiles() const -> std::span< Tile const >
Definition tile_set.hpp:11
auto is_loaded() const -> bool
Definition tile_set.hpp:20
auto get_uv(TileId id) const -> kvf::UvRect
Get the UV coordinates for a given Tile ID.
Definition animation.hpp:8
TileId
Unique identifier for a Tile.
Definition tile_id.hpp:6
Tile in a sprite sheet.
Definition tile.hpp:7