Sorted set of Tiles.
More...
#include <le2d/tile/tile_set.hpp>
◆ get_tiles()
| auto le::TileSet::get_tiles |
( |
| ) |
const -> std::span<Tile const> |
|
inline |
◆ get_uv()
| auto le::TileSet::get_uv |
( |
TileId |
id | ) |
const -> kvf::UvRect |
Get the UV coordinates for a given Tile ID.
- Parameters
-
- Returns
- UV rect for tile if found, else uv_rect_v.
◆ is_loaded()
| auto le::TileSet::is_loaded |
( |
| ) |
const -> bool |
|
inline |
◆ set_tiles()
| void le::TileSet::set_tiles |
( |
std::vector< Tile > |
tiles | ) |
|
- Parameters
-
| tiles | Tiles that will be stored and sorted. |
The documentation for this class was generated from the following file: