Factory for IResource derived types.
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#include <le2d/resource/resource_factory.hpp>
Factory for IResource derived types.
◆ create_audio_buffer()
| virtual auto le::IResourceFactory::create_audio_buffer |
( |
| ) |
const -> std::unique_ptr< IAudioBuffer > |
|
pure virtual |
◆ create_font()
| virtual auto le::IResourceFactory::create_font |
( |
| ) |
const -> std::unique_ptr< IFont > |
|
pure virtual |
◆ create_shader()
| virtual auto le::IResourceFactory::create_shader |
( |
| ) |
const -> std::unique_ptr< IShader > |
|
pure virtual |
◆ create_texture()
| virtual auto le::IResourceFactory::create_texture |
( |
TextureSampler const & |
sampler = {} | ) |
const -> std::unique_ptr< ITexture > |
|
pure virtual |
◆ create_tilesheet()
| virtual auto le::IResourceFactory::create_tilesheet |
( |
TextureSampler const & |
sampler = {} | ) |
const -> std::unique_ptr< ITileSheet > |
|
pure virtual |
The documentation for this class was generated from the following file: