Texture Sampler metadata.
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#include <le2d/resource/texture.hpp>
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| vk::SamplerAddressMode | wrap {vk::SamplerAddressMode::eClampToEdge} |
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| vk::Filter | filter {vk::Filter::eLinear} |
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| vk::BorderColor | border {vk::BorderColor::eIntOpaqueBlack} |
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Texture Sampler metadata.
◆ border
| vk::BorderColor le::TextureSampler::border {vk::BorderColor::eIntOpaqueBlack} |
◆ filter
| vk::Filter le::TextureSampler::filter {vk::Filter::eLinear} |
◆ wrap
| vk::SamplerAddressMode le::TextureSampler::wrap {vk::SamplerAddressMode::eClampToEdge} |
The documentation for this struct was generated from the following file: