le2d v0.4.3
2D game engine framework
 
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le::IResource Class Referenceabstract

Interface for all shared resources in the engine. More...

#include <le2d/resource/resource.hpp>

Inheritance diagram for le::IResource:
le::IAsset le::IAudioBuffer le::IFont le::IFontAtlas le::IShader le::ITextureBase le::ITexture le::RenderTexture le::ITileSheet

Public Member Functions

virtual auto is_ready () const -> bool=0
 Check if resource is ready to use.
 

Detailed Description

Interface for all shared resources in the engine.

Member Function Documentation

◆ is_ready()

virtual auto le::IResource::is_ready ( ) const -> bool
pure virtual

Check if resource is ready to use.

Moved resources are expected to return false.

Implemented in le::RenderTexture.


The documentation for this class was generated from the following file: