#include <le2d/anim/timeline.hpp>
#include <le2d/asset/asset.hpp>
#include <le2d/tile/tile_id.hpp>
#include <le2d/transform.hpp>
#include <algorithm>
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Classes | |
class | le::anim::Animation< PayloadT > |
Class template for Animation types. More... | |
Namespaces | |
namespace | le |
namespace | le::anim |
Typedefs | |
using | le::TransformAnimation = anim::Animation< Transform > |
using | le::FlipbookAnimation = anim::Animation< TileId > |