le2d v0.4.3
2D game engine framework
 
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tile_id.hpp
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1#pragma once
2#include <cstdint>
3
4namespace le {
6enum struct TileId : std::int32_t { None = 0 }; // NOLINT(performance-enum-size)
7} // namespace le
Definition animation.hpp:8
TileId
Unique identifier for a Tile.
Definition tile_id.hpp:6