le2d v0.4.7
2D game engine framework
 
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le::PipelineFixedState Struct Reference

#include <le2d/pipeline_fixed_state.hpp>

Public Attributes

vk::SampleCountFlagBits samples
 
vk::PrimitiveTopology topology
 
vk::PolygonMode polygon_mode
 

Member Data Documentation

◆ polygon_mode

vk::PolygonMode le::PipelineFixedState::polygon_mode

◆ samples

vk::SampleCountFlagBits le::PipelineFixedState::samples

◆ topology

vk::PrimitiveTopology le::PipelineFixedState::topology

The documentation for this struct was generated from the following file: