le2d v0.4.7
2D game engine framework
 
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pipeline_fixed_state.hpp
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1#pragma once
2#include <vulkan/vulkan.hpp>
3
4namespace le {
6 vk::SampleCountFlagBits samples;
7 vk::PrimitiveTopology topology;
8 vk::PolygonMode polygon_mode;
9};
10} // namespace le
Definition animation.hpp:8
Definition pipeline_fixed_state.hpp:5
vk::PolygonMode polygon_mode
Definition pipeline_fixed_state.hpp:8
vk::SampleCountFlagBits samples
Definition pipeline_fixed_state.hpp:6
vk::PrimitiveTopology topology
Definition pipeline_fixed_state.hpp:7