le2d v0.4.7
2D game engine framework
 
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le::console Namespace Reference

Classes

class  ITerminal
 
class  Junction
 Dispatch events to terminal if active else to input router. More...
 
class  TerminalBuilder
 
struct  TerminalCreateInfo
 

Enumerations

enum class  StateChange : std::int8_t { None , Activated , Deactivated }
 

Functions

auto build_null_terminal () -> std::unique_ptr< ITerminal >
 

Enumeration Type Documentation

◆ StateChange

enum class le::console::StateChange : std::int8_t
strong
Enumerator
None 
Activated 
Deactivated 

Function Documentation

◆ build_null_terminal()

auto le::console::build_null_terminal ( ) -> std::unique_ptr< ITerminal >