#include <le2d/asset/asset_type_loader.hpp>
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| virtual auto | type_name () const -> std::string_view=0 |
| |
| virtual auto | type_index () const -> std::type_index=0 |
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| virtual auto | load_base (std::string_view uri) const -> std::unique_ptr< IAsset >=0 |
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◆ load_base()
| virtual auto le::detail::IAssetTypeLoaderBase::load_base |
( |
std::string_view |
uri | ) |
const -> std::unique_ptr< IAsset > |
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pure virtual |
◆ type_index()
| virtual auto le::detail::IAssetTypeLoaderBase::type_index |
( |
| ) |
const -> std::type_index |
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pure virtual |
◆ type_name()
| virtual auto le::detail::IAssetTypeLoaderBase::type_name |
( |
| ) |
const -> std::string_view |
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pure virtual |
The documentation for this class was generated from the following file: