Interface for a particular AssetType loader. More...
#include <le2d/asset/asset_type_loader.hpp>
Public Member Functions | |
| virtual auto | load_asset (std::string_view uri) const -> std::unique_ptr< AssetTypeT >=0 |
| Primary customization point. | |
Interface for a particular AssetType loader.
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pure virtual |
Primary customization point.
| uri | URI to load from. |
Implemented in le::FlipbookAnimationLoader, le::AudioBufferLoader, le::FontLoader, le::ShaderLoader, le::TextureLoader, le::TileSheetLoader, le::TileSetLoader, and le::TransformAnimationLoader.