le2d v0.4.7
2D game engine framework
 
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vector_space.hpp File Reference
#include <kvf/is_positive.hpp>
#include <kvf/util.hpp>

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Classes

struct  le::ndc::vec2
 
struct  le::uv::vec2
 
struct  le::window::tvec2< Type >
 

Namespaces

namespace  le
 
namespace  le::uv
 
namespace  le::ndc
 
namespace  le::window
 

Typedefs

using le::window::ivec2 = tvec2< int >
 
using le::window::vec2 = tvec2< float >
 

Functions

constexpr auto le::uv_to_world (kvf::UvRect const &uv, glm::vec2 const target_size) -> kvf::Rect<>
 
constexpr auto le::world_to_uv (kvf::Rect<> const &rect) -> kvf::UvRect