le2d v0.4.3
2D game engine framework
 
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text_height.hpp
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1#pragma once
2#include <cstdint>
3
4namespace le {
6enum struct TextHeight : std::uint8_t {
7 Min = 8,
8 Default = 40,
9 Max = 200,
10};
11} // namespace le
Definition animation.hpp:8
TextHeight
Strongly typed integer for text height.
Definition text_height.hpp:6