le2d v0.4.7
2D game engine framework
 
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le::RenderStats Struct Reference

#include <le2d/render_stats.hpp>

Public Member Functions

constexpr void accumulate (RenderStats const &other)
 
constexpr auto accumulated (RenderStats const &other) const -> RenderStats
 

Public Attributes

std::int64_t draw_calls {}
 
std::int64_t triangles {}
 

Member Function Documentation

◆ accumulate()

constexpr void le::RenderStats::accumulate ( RenderStats const &  other)
inlineconstexpr

◆ accumulated()

constexpr auto le::RenderStats::accumulated ( RenderStats const &  other) const -> RenderStats
inlineconstexpr

Member Data Documentation

◆ draw_calls

std::int64_t le::RenderStats::draw_calls {}

◆ triangles

std::int64_t le::RenderStats::triangles {}

The documentation for this struct was generated from the following file: