le2d v0.4.3
2D game engine framework
 
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le::RenderInstance Struct Reference

Instance data for instanced rendering. More...

#include <le2d/render_instance.hpp>

Inheritance diagram for le::RenderInstance:
le::SingleDrawPrimitive< FigureBase< Type > > le::SingleDrawPrimitive< SpriteBase > le::SingleDrawPrimitive< TextBase > le::SingleDrawPrimitive< Type > le::drawable::InputText le::drawable::Figure< Type > le::drawable::Sprite le::drawable::Text

Public Attributes

Transform transform {}
 
kvf::Color tint {kvf::white_v}
 

Detailed Description

Instance data for instanced rendering.

Member Data Documentation

◆ tint

kvf::Color le::RenderInstance::tint {kvf::white_v}

◆ transform

Transform le::RenderInstance::transform {}

The documentation for this struct was generated from the following file: