Context creation parameters. More...
#include <le2d/context.hpp>
Public Attributes | |
PlatformFlag | platform_flags {PlatformFlag::None} |
Platform flags. | |
WindowCreateInfo | window {WindowInfo{}} |
Window creation parameters. | |
kvf::RenderDeviceCreateInfo | render_device {} |
Render Device creation parameters. | |
vk::SampleCountFlagBits | framebuffer_samples {vk::SampleCountFlagBits::e2} |
Multi sampled anti-aliasing. | |
int | sfx_buffers {16} |
Number of SFX buffers (concurrently playable). | |
Context creation parameters.
vk::SampleCountFlagBits le::ContextCreateInfo::framebuffer_samples {vk::SampleCountFlagBits::e2} |
Multi sampled anti-aliasing.
PlatformFlag le::ContextCreateInfo::platform_flags {PlatformFlag::None} |
Platform flags.
kvf::RenderDeviceCreateInfo le::ContextCreateInfo::render_device {} |
Render Device creation parameters.
int le::ContextCreateInfo::sfx_buffers {16} |
Number of SFX buffers (concurrently playable).
WindowCreateInfo le::ContextCreateInfo::window {WindowInfo{}} |
Window creation parameters.