le2d v0.4.3
2D game engine framework
 
Loading...
Searching...
No Matches
le::ContextCreateInfo Struct Reference

Context creation parameters. More...

#include <le2d/context.hpp>

Public Attributes

PlatformFlag platform_flags {PlatformFlag::None}
 Platform flags.
 
WindowCreateInfo window {WindowInfo{}}
 Window creation parameters.
 
kvf::RenderDeviceCreateInfo render_device {}
 Render Device creation parameters.
 
vk::SampleCountFlagBits framebuffer_samples {vk::SampleCountFlagBits::e2}
 Multi sampled anti-aliasing.
 
int sfx_buffers {16}
 Number of SFX buffers (concurrently playable).
 

Detailed Description

Context creation parameters.

Member Data Documentation

◆ framebuffer_samples

vk::SampleCountFlagBits le::ContextCreateInfo::framebuffer_samples {vk::SampleCountFlagBits::e2}

Multi sampled anti-aliasing.

◆ platform_flags

PlatformFlag le::ContextCreateInfo::platform_flags {PlatformFlag::None}

Platform flags.

◆ render_device

kvf::RenderDeviceCreateInfo le::ContextCreateInfo::render_device {}

Render Device creation parameters.

◆ sfx_buffers

int le::ContextCreateInfo::sfx_buffers {16}

Number of SFX buffers (concurrently playable).

◆ window

WindowCreateInfo le::ContextCreateInfo::window {WindowInfo{}}

Window creation parameters.


The documentation for this struct was generated from the following file: