#include <GLFW/glfw3.h>#include <klib/c_string.hpp>#include <array>#include <optional>#include <variant>Go to the source code of this file.
Classes | |
| class | le::input::Gamepad |
| Snapshot of gamepad / game controller state. More... | |
| struct | le::input::Gamepad::FirstUsed |
| Selector for first used gamepad. More... | |
| struct | le::input::Gamepad::LastUsed |
| Selector for last used gamepad. More... | |
| class | le::input::Gamepad::Manager |
| Stores and maintains Gamepad states. More... | |
Namespaces | |
| namespace | le |
| namespace | le::input |
Variables | |
| constexpr std::size_t | le::input::max_gamepads_v = GLFW_JOYSTICK_16 |