le2d v0.4.7
2D game engine framework
 
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gamepad.hpp File Reference
#include <GLFW/glfw3.h>
#include <klib/c_string.hpp>
#include <array>
#include <optional>
#include <variant>

Go to the source code of this file.

Classes

class  le::input::Gamepad
 Snapshot of gamepad / game controller state. More...
 
struct  le::input::Gamepad::FirstUsed
 Selector for first used gamepad. More...
 
struct  le::input::Gamepad::LastUsed
 Selector for last used gamepad. More...
 
class  le::input::Gamepad::Manager
 Stores and maintains Gamepad states. More...
 

Namespaces

namespace  le
 
namespace  le::input
 

Variables

constexpr std::size_t le::input::max_gamepads_v = GLFW_JOYSTICK_16