#include <le2d/input/action_types.hpp>
◆ IGamepadAxis() [1/2]
| le::input::action::IGamepadAxis::IGamepadAxis |
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default |
◆ IGamepadAxis() [2/2]
| le::input::action::IGamepadAxis::IGamepadAxis |
( |
float const |
dead_zone | ) |
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inlineexplicit |
◆ binding
◆ dead_zone
| float le::input::action::IGamepadAxis::dead_zone {dead_zone_v} |
Values with magnitude below this are floored to 0.
◆ dead_zone_v
| constexpr auto le::input::action::IGamepadAxis::dead_zone_v = 0.05f |
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staticconstexpr |
The documentation for this class was generated from the following file: