Digital action for a primary gamepad button match. More...
#include <le2d/input/action.hpp>
Public Member Functions | |
| GamepadButton ()=default | |
| GamepadButton (int const trigger) | |
Public Member Functions inherited from le::input::action::IDigital | |
| IDigital ()=default | |
| IDigital (int const match) | |
Public Attributes | |
| Gamepad::Binding | binding {Gamepad::FirstUsed{}} |
| Gamepad binding. | |
Public Attributes inherited from le::input::action::IDigital | |
| int | match {} |
| Match identifier. | |
Additional Inherited Members | |
Protected Member Functions inherited from le::input::action::IDigital | |
| void | on_input (int actor, int action) |
Digital action for a primary gamepad button match.
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default |
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inlineexplicit |
| Gamepad::Binding le::input::action::GamepadButton::binding {Gamepad::FirstUsed{}} |
Gamepad binding.