le2d
v0.4.7
2D game engine framework
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le::drawable::InputText Member List
This is the complete list of members for
le::drawable::InputText
, including all inherited members.
append
(std::string_view str)
le::drawable::InputText
backspace
()
le::drawable::InputText
clear
()
le::drawable::InputText
cursor_end
()
le::drawable::InputText
inline
cursor_home
()
le::drawable::InputText
inline
cursor_left
()
le::drawable::InputText
inline
cursor_right
()
le::drawable::InputText
inline
delete_front
()
le::drawable::InputText
draw
(IRenderer &renderer) const override
le::drawable::InputText
virtual
get_atlas
() const -> IFontAtlas &
le::drawable::InputText
inline
get_cursor
() const -> int
le::drawable::InputText
inline
get_font
() const -> IFont &
le::drawable::InputText
inline
get_size
() const -> glm::vec2
le::drawable::InputText
inline
get_string
() const -> std::string_view
le::drawable::InputText
inline
InputText
(gsl::not_null< IFont * > font, Params const ¶ms={})
le::drawable::InputText
explicit
is_interactive
() const -> bool
le::drawable::InputText
inline
move_cursor
(int const delta)
le::drawable::InputText
inline
on_codepoint
(event::Codepoint codepoint)
le::drawable::InputText
on_key
(event::Key const &key)
le::drawable::InputText
Params
typedef
le::drawable::InputText
set_cursor
(int cursor)
le::drawable::InputText
set_interactive
(bool interactive)
le::drawable::InputText
set_string
(std::string line)
le::drawable::InputText
tick
(kvf::Seconds dt)
le::drawable::InputText
tint
le::RenderInstance
transform
le::RenderInstance
write
(char ch)
le::drawable::InputText
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1.9.8