le2d v0.4.7
2D game engine framework
 
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le::Uri Class Reference

#include <le2d/uri.hpp>

Classes

struct  Hasher
 

Public Member Functions

 Uri ()=default
 
template<std::convertible_to< std::string > Type>
 Uri (Type t)
 
auto get_string () const -> std::string_view
 
auto get_hash () const -> std::size_t
 
auto operator== (Uri const &rhs) const -> bool
 

Constructor & Destructor Documentation

◆ Uri() [1/2]

le::Uri::Uri ( )
default

◆ Uri() [2/2]

template<std::convertible_to< std::string > Type>
le::Uri::Uri ( Type  t)
inline

Member Function Documentation

◆ get_hash()

auto le::Uri::get_hash ( ) const -> std::size_t
inline

◆ get_string()

auto le::Uri::get_string ( ) const -> std::string_view
inline

◆ operator==()

auto le::Uri::operator== ( Uri const &  rhs) const -> bool
inline

The documentation for this class was generated from the following file: