le2d v0.4.7
2D game engine framework
 
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le::ITweakable Class Referenceabstract

Interface for concrete Tweakables. More...

#include <le2d/tweak/tweakable.hpp>

Inheritance diagram for le::ITweakable:
le::Tweakable< Type >

Public Member Functions

virtual auto type_name () const -> std::string_view=0
 
virtual auto as_string () const -> std::string_view=0
 
virtual auto assign (std::string_view input) -> bool=0
 

Detailed Description

Interface for concrete Tweakables.

Member Function Documentation

◆ as_string()

virtual auto le::ITweakable::as_string ( ) const -> std::string_view
pure virtual

Implemented in le::Tweakable< Type >.

◆ assign()

virtual auto le::ITweakable::assign ( std::string_view  input) -> bool
pure virtual

Implemented in le::Tweakable< Type >.

◆ type_name()

virtual auto le::ITweakable::type_name ( ) const -> std::string_view
pure virtual

Implemented in le::Tweakable< Type >.


The documentation for this class was generated from the following file: