le2d v0.4.7
2D game engine framework
 
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le::IFont Member List

This is the complete list of members for le::IFont, including all inherited members.

get_atlas(TextHeight height) -> IFontAtlas &=0le::IFontpure virtual
get_name() const -> klib::CString=0le::IFontpure virtual
is_ready() const -> bool=0le::IResourcepure virtual
load_face(std::vector< std::byte > font_bytes) -> bool=0le::IFontpure virtual