#include <klib/assert.hpp>#include <le2d/asset/asset_type_loader.hpp>#include <gsl/pointers>#include <memory>#include <string_view>#include <typeindex>#include <unordered_map>Go to the source code of this file.
Classes | |
| class | le::AssetLoader |
| Set of AssetTypeLoaders mapped to their corrseponding AssetTypes. More... | |
Namespaces | |
| namespace | le |