le2d v0.4.7
2D game engine framework
 
Loading...
Searching...
No Matches
action_mapping.hpp File Reference
#include "le2d/input/action.hpp"
#include "le2d/input/mapping.hpp"
#include <functional>
#include <gsl/pointers>
#include <vector>

Go to the source code of this file.

Classes

class  le::input::ActionMapping
 Stores bindings of actions to callbacks. More...
 

Namespaces

namespace  le
 
namespace  le::input
 

Typedefs

using le::input::OnAction = std::move_only_function< void(action::Value const &)>
 Action callback type.