#include "le2d/input/action.hpp"#include "le2d/input/mapping.hpp"#include <functional>#include <gsl/pointers>#include <vector>Go to the source code of this file.
Classes | |
| class | le::input::ActionMapping |
| Stores bindings of actions to callbacks. More... | |
Namespaces | |
| namespace | le |
| namespace | le::input |
Typedefs | |
| using | le::input::OnAction = std::move_only_function< void(action::Value const &)> |
| Action callback type. | |