This is the complete list of members for le::input::action::IDigital, including all inherited members.
| get_gamepad_binding() const -> std::optional< Gamepad::Binding >=0 | le::input::IAction | pure virtual |
| IDigital()=default | le::input::action::IDigital | |
| IDigital(int const match) | le::input::action::IDigital | inlineexplicit |
| match | le::input::action::IDigital | |
| on_cursor_pos(event::CursorPos const &cursor_pos)=0 | le::input::IAction | pure virtual |
| on_input(int actor, int action) | le::input::action::IDigital | protected |
| on_key(event::Key const &key)=0 | le::input::IAction | pure virtual |
| on_mouse_button(event::MouseButton const &mb)=0 | le::input::IAction | pure virtual |
| on_scroll(event::Scroll const &scroll)=0 | le::input::IAction | pure virtual |
| update_gamepad(Gamepad const &gamepad)=0 | le::input::IAction | pure virtual |