le2d v0.4.7
2D game engine framework
 
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le::input::action::IDigital Member List

This is the complete list of members for le::input::action::IDigital, including all inherited members.

get_gamepad_binding() const -> std::optional< Gamepad::Binding >=0le::input::IActionpure virtual
IDigital()=defaultle::input::action::IDigital
IDigital(int const match)le::input::action::IDigitalinlineexplicit
matchle::input::action::IDigital
on_cursor_pos(event::CursorPos const &cursor_pos)=0le::input::IActionpure virtual
on_input(int actor, int action)le::input::action::IDigitalprotected
on_key(event::Key const &key)=0le::input::IActionpure virtual
on_mouse_button(event::MouseButton const &mb)=0le::input::IActionpure virtual
on_scroll(event::Scroll const &scroll)=0le::input::IActionpure virtual
update_gamepad(Gamepad const &gamepad)=0le::input::IActionpure virtual