le2d v0.4.7
2D game engine framework
 
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le::input::Router Member List

This is the complete list of members for le::input::Router, including all inherited members.

clear_stack()le::input::Routerinline
disengage()le::input::Router
dispatch(std::span< le::Event const > events)le::input::Router
gamepad_manager() const -> Gamepad::Manager const &le::input::Routerinline
is_stack_empty() const -> boolle::input::Routerinline
last_used_device() const -> std::optional< Device >le::input::Routerinline
nonzero_dead_zonele::input::Router
pop_mapping()le::input::Router
push_mapping(gsl::not_null< IMapping * > mapping)le::input::Router
remove_mapping(gsl::not_null< IMapping const * > mapping)le::input::Router