le2d v0.4.7
2D game engine framework
 
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le::input::Listener Member List

This is the complete list of members for le::input::Listener, including all inherited members.

consume_codepoint(event::Codepoint) -> boolle::input::Listenerinlinevirtual
consume_cursor_move(glm::vec2) -> boolle::input::Listenerinlinevirtual
consume_drop(event::Drop const &) -> boolle::input::Listenerinlinevirtual
consume_key(event::Key const &) -> boolle::input::Listenerinlinevirtual
consume_mouse_button(event::MouseButton const &) -> boolle::input::Listenerinlinevirtual
consume_scroll(event::Scroll const &) -> boolle::input::Listenerinlinevirtual
disengage_input()le::input::Listenerinlinevirtual
Dispatchle::input::Listenerfriend
get_dispatch() const -> Dispatch *le::input::Listenerinline
is_attached() const -> boolle::input::Listenerinline
Listener(Listener const &)=deletele::input::Listener
Listener()=defaultle::input::Listener
Listener(gsl::not_null< Dispatch * > dispatch)le::input::Listenerexplicit
Listener(Listener &&rhs) noexceptle::input::Listener
operator=(Listener const &) -> Listener &=deletele::input::Listener
operator=(Listener &&rhs) noexcept -> Listener &le::input::Listener
~Listener() overridele::input::Listener