le2d v0.4.7
2D game engine framework
 
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le::input::Gamepad Member List

This is the complete list of members for le::input::Gamepad, including all inherited members.

any_axis_nonzero(float dead_zone=nonzero_dead_zone_v) const -> boolle::input::Gamepad
any_button_pressed() const -> boolle::input::Gamepad
Binding typedefle::input::Gamepad
dead_zone_vle::input::Gamepadstatic
get_axis(int axis, float dead_zone=dead_zone_v) const -> floatle::input::Gamepad
get_id() const -> Idle::input::Gamepadinline
get_name() const -> klib::CStringle::input::Gamepad
Id enum namele::input::Gamepad
is_connected() const -> boolle::input::Gamepadinline
is_pressed(int button) const -> boolle::input::Gamepad
nonzero_dead_zone_vle::input::Gamepadstatic