le2d v0.4.7
2D game engine framework
 
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le::input::Dispatch Member List

This is the complete list of members for le::input::Dispatch, including all inherited members.

attach(gsl::not_null< Listener * > listener)le::input::Dispatch
detach(gsl::not_null< Listener * > listener)le::input::Dispatch
disengage_all()le::input::Dispatch
Dispatch(Dispatch const &)=deletele::input::Dispatch
Dispatch()=defaultle::input::Dispatch
Dispatch(Dispatch &&rhs) noexceptle::input::Dispatch
handle_events(glm::ivec2 framebuffer_size, std::span< le::Event const > events)le::input::Dispatch
honor_imgui_want_capturele::input::Dispatch
on_codepoint(event::Codepoint codepoint)le::input::Dispatch
on_cursor_move(glm::vec2 pos)le::input::Dispatch
on_drop(event::Drop const &drop)le::input::Dispatch
on_key(event::Key const &key)le::input::Dispatch
on_mouse_button(event::MouseButton const &button)le::input::Dispatch
on_scroll(event::Scroll const &scroll)le::input::Dispatch
operator=(Dispatch const &)=deletele::input::Dispatch
operator=(Dispatch &&rhs) noexcept -> Dispatch &le::input::Dispatch
~Dispatch()le::input::Dispatch