le2d v0.4.7
2D game engine framework
 
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le::input::ActionMapping Member List

This is the complete list of members for le::input::ActionMapping, including all inherited members.

ActionMapping()=defaultle::input::ActionMapping
bind_action(gsl::not_null< IAction * > action, OnAction on_action)le::input::ActionMapping
clear_bindings()le::input::ActionMappinginline
disengage() overridele::input::ActionMappingvirtual
dispatch(std::span< le::Event const > events, Gamepad::Manager const &gamepads) overridele::input::ActionMappingvirtual
unbind_action(gsl::not_null< IAction const * > action)le::input::ActionMapping