3#include <capo/source.hpp>
4#include <klib/base_types.hpp>
27 [[nodiscard]] virtual auto
create_source() const -> std::unique_ptr<capo::ISource> = 0;
30 [[nodiscard]] virtual auto
is_playing() const ->
bool = 0;
Opaque interface for an Audio Buffer.
Definition audio_buffer.hpp:8
Opaque audio mixer interface.
Definition audio_mixer.hpp:12
virtual void stop_sfx()=0
virtual auto create_source() const -> std::unique_ptr< capo::ISource >=0
Create a custom audio source managed outide the mixer.
virtual void stop_music()=0
virtual void set_music_gain(float gain)=0
virtual void stop_all()=0
Stops all SFX and music.
virtual void loop_music(gsl::not_null< IAudioBuffer const * > buffer, kvf::Seconds fade=1s)=0
virtual auto is_playing() const -> bool=0
virtual void set_sfx_gain(float gain)=0
virtual void pause_music()=0
virtual auto get_sfx_gain() const -> float=0
virtual void resume_music()=0
virtual void wait_idle()=0
Waits for playing SFX to finish, stops music.
virtual void play_sfx(gsl::not_null< IAudioBuffer const * > buffer)=0
virtual auto get_music_gain() const -> float=0
Definition animation.hpp:8